Whether this move is special or super cancelable. Throws and unblockables will stay empty.Ĭancel (1) means only the first hit is cancelable, (2) the second, No bracket means the entire move has to be blocked said way. Guard (1) means only the first hit has to be blocked that way, (2) the second, Normals Far Standing Normals Far A stand Aĭamage z (x+y) means the move has two hits.įor a total of z. Moon Jump: Her high jump arc makes it easy to anti air Athena's air movement and makes her safejump game fairly poor.As well, her midscreen combos do low damage and push your opponent back out. Low Midscreen Damage: Due to her zoning playstyle, Athena has difficulty converting into combos at range.While it is unlikely to happen for certain matchups who can counter her zoning better, characters like Clark and KoD might find themselves backed into the corner quite easily. High Corner Damage: Athena can get surprisingly high damage in the corner with meter.She also has a teleport in 236B/D, making her good in matchups against other zoners. A command grab and her projectile reflector can allow her to contest space at ranges where most zoners crumble. Decent Offense: For a hardcore zoner, Athena has a decent close range game.This forces opponents to approach her, where she can begin her counterpoking game with great effectiveness. Defense: Athena has numerous fireballs, a number of retreating moves to get her out of the opponents face, a multi-hit DP, and a reflector.If they hop, you can poke back with her standing normals like 2C and f.D to push your opponent back out. If they jump, you can contest with her solid air normals or anti-airs. If they roll, you can hit them with any number of Athena's long sweeps. Her slow fireballs may seem like a detriment, but they force a reaction from your opponent which you can then react to and punish. Reliable Zoning: Athena's zoning gameplan is very strong and consistent.As opponents with meter may be able to counteract some of her zoning, she does great on point, though she is also able to take advantage of meter well and can function just as well in other positions.Īthena is a strong zoning character who baits her opponents into unsafe methods of approach before punishing. She also has a projectile reflect to use against characters who try to zone her out.ĭue to the nature of her gameplan, she doesn't really need meter to win, but she can certainly cash meter in for big damage when available. She can annoy her opponents with a variety of projectiles from afar, but she has some tricks up her sleeve even when they manage to get close, such as a DP and a command grab. Psycho Remix☆Spark! - + + Quick Combo Reference Quick Combo Reference (Air OK) = Can be done both on the ground and in midair. (Midair Only) = Can only be done in midair.
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